The original set skeleton document made for Conquest. The card numbers are out of date because they have been changed to reflect the cycles present in the set.
Commons
CW01 - creature, small*
CW02 - creature, small, life gain *
CW03 - creature, small, creature removal
CW04 - creature, small, enchantment removal*
CW05 - creature, small, tapper
CW06 - creature, small, flying
CW07 - creature, small, flying, flicker
CW08 - creature, small, first strike*
CW09 - creature, medium
CW10 - creature, medium, plains matters life gain
CW11 - creature, medium, flying, vigilance
CW12 - instant, p/t boost
CW13 - instant, global pump and untap
CW14 - instant, protection
CW15 - sorcery, enchantment removal
CW16 - sorcery, token making
CW17 - enchantment, aura, p/t boost
CW18 - enchantment, aura, creature removal
CU01 - creature, small*
CU02 - creature, small, card draw*
CU03 - creature, small, wall
CU04 - creature, small, flying*
CU05 - creature, small, flying, -X/-0
CU06 - creature, small, flying, hand reveal
CU07 - creature, medium, bounce*
CU08 - creature, large, islandwalk island matters
CU09 - instant, twiddling
CU10 - instant, soft counter
CU11 - instant, hard counter
CU12 - instant, sift
CU13 - instant, p/t morph
CU14 - sorcery, card draw*
CU15 - sorcery, fateseal all players*
CU16 - sorcery, bounce*
CU17 - enchantment, aura, positive
CU18 - enchantment, aura, creature removal
CB01 - creature, small*
CB02 - creature, small, lifelink*
CB03 - creature, small, sac drainlife swampmatters
CB04 - creature, small, intimidate*
CB05 - creature, small, flying, etb raise dead
CB06 - creature, medium
CB07 - creature, medium, flying, deathtough
CB08 - creature, medium, shade, regenerate
CB09 - creature, medium, sac a creature for p/t
CB10 - creature, medium, form of regeneration
CB11 - instant, card draw
CB12 - instant, drain creature or player
CB13 - instant, creature removal
CB14 - sorcery, sacrifice*
CB15 - sorcery, machinations*
CB16 - sorcery, discard*
CB17 - sorcery, creature removal
CB18 - enchantment, aura, discard
CR01 - creature, small*
CR02 - creature, small, panic, haste*
CR03 - creature, small, looter
CR04 - creature, small, prod, haste
CR05 - creature, small, first strike
CR06 - creature, medium
CR07 - creature, medium, etb hit player firebreath
CR08 - creature, medium, +X/+0 pump intimidate
CR09 - creature, large
CR10 - instant, loot
CR11 - instant, plus p/t
CR12 - instant, damage to creature or player
CR13 - instant, damage to multiple creatures
CR14 - sorcery, damage to player*
CR15 - sorcery, artifact/land destruction*
CR16 - sorcery, cool punisher card*
CR17 - sorcery, threaten
CR18 - enchantment, aura, positive
CG01 - creature, small*
CG02 - creature, small*
CG03 - creature, small, mana related
CG04 - creature, small, +1/+1 global buffs*
CG05 - creature, small, deathtouch
CG06 - creature, medium, hexproof
CG07 - creature, medium, reach
CG08 - creature, medium, trample*
CG09 - creature, large,
CG10 - creature, large, trample
CG11 - instant, flying hate
CG12 - instant, p/t boost
CG13 - sorcery, land ramp*
CG14 - sorcery, fight, artifact/enchantment hate
CG15 - sorcery, +1/+1 counters*
CG16 - sorcery, medium creature token*
CG17 - enchantment, aura, positive
CG18 - enchantment, aura, positive
CA01 - creature, medium
CA02 - sac effect, mana related
CA03 - tap ability, mana related
CA04 - equipment, p/t boost
CA05 - equipment, evasion
CL01 - produces W, cycle from play
CL02 - produces U, cycle from play
CL03 - produces B, cycle from play
CL04 - produces R, cycle from play
CL05 - produces G, cycle from play
CL06 - produces colorless, creature removal