Conquest symbol
File:CW01 Blessed Jaguar Warrior.jpg

The original set skeleton document made for Conquest. The card numbers are out of date because they have been changed to reflect the cycles present in the set.


CW01 - creature, small*

CW02 - creature, small, life gain *

CW03 - creature, small, creature removal

CW04 - creature, small, enchantment removal*

CW05 - creature, small, tapper 

CW06 - creature, small, flying

CW07 - creature, small, flying, flicker 

CW08 - creature, small, first strike*

CW09 - creature, medium

CW10 - creature, medium, plains matters life gain

CW11 - creature, medium, flying, vigilance

CW12 - instant, p/t boost

CW13 - instant, global pump and untap

CW14 - instant, protection

CW15 - sorcery, enchantment removal

CW16 - sorcery, token making

CW17 - enchantment, aura, p/t boost

CW18 - enchantment, aura, creature removal

CU01 - creature, small*

CU02 - creature, small, card draw*

CU03 - creature, small, wall

CU04 - creature, small, flying*

CU05 - creature, small, flying, -X/-0 

CU06 - creature, small, flying, hand reveal

CU07 - creature, medium, bounce*

CU08 - creature, large, islandwalk island matters 

CU09 - instant, twiddling

CU10 - instant, soft counter 

CU11 - instant, hard counter

CU12 - instant, sift

CU13 - instant, p/t morph

CU14 - sorcery, card draw*

CU15 - sorcery, fateseal all players*

CU16 - sorcery, bounce*

CU17 - enchantment, aura, positive

CU18 - enchantment, aura, creature removal

CB01 - creature, small*

CB02 - creature, small, lifelink*

CB03 - creature, small, sac drainlife swampmatters

CB04 - creature, small, intimidate*

CB05 - creature, small, flying, etb raise dead

CB06 - creature, medium

CB07 - creature, medium, flying, deathtough

CB08 - creature, medium, shade, regenerate

CB09 - creature, medium, sac a creature for p/t

CB10 - creature, medium, form of regeneration

CB11 - instant, card draw

CB12 - instant, drain creature or player

CB13 - instant, creature removal

CB14 - sorcery, sacrifice*

CB15 - sorcery, machinations*

CB16 - sorcery, discard*

CB17 - sorcery, creature removal

CB18 - enchantment, aura, discard

CR01 - creature, small*

CR02 - creature, small, panic, haste*

CR03 - creature, small, looter

CR04 - creature, small, prod, haste

CR05 - creature, small, first strike

CR06 - creature, medium

CR07 - creature, medium, etb hit player firebreath

CR08 - creature, medium, +X/+0 pump intimidate

CR09 - creature, large

CR10 - instant, loot

CR11 - instant, plus p/t

CR12 - instant, damage to creature or player

CR13 - instant, damage to multiple creatures 

CR14 - sorcery, damage to player*

CR15 - sorcery, artifact/land destruction*

CR16 - sorcery, cool punisher card*

CR17 - sorcery, threaten 

CR18 - enchantment, aura, positive

CG01 - creature, small*

CG02 - creature, small*

CG03 - creature, small, mana related

CG04 - creature, small, +1/+1 global buffs*

CG05 - creature, small, deathtouch

CG06 - creature, medium, hexproof 

CG07 - creature, medium, reach 

CG08 - creature, medium, trample*

CG09 - creature, large,

CG10 - creature, large, trample

CG11 - instant, flying hate

CG12 - instant, p/t boost

CG13 - sorcery, land ramp*

CG14 - sorcery, fight, artifact/enchantment hate

CG15 - sorcery, +1/+1 counters*

CG16 - sorcery, medium creature token*

CG17 - enchantment, aura, positive

CG18 - enchantment, aura, positive

CA01 - creature, medium

CA02 - sac effect, mana related

CA03 - tap ability, mana related

CA04 - equipment, p/t boost

CA05 - equipment, evasion

CL01 - produces W, cycle from play

CL02 - produces U, cycle from play

CL03 - produces B, cycle from play

CL04 - produces R, cycle from play

CL05 - produces G, cycle from play

CL06 - produces colorless, creature removal

What is a Set Skeleton?

Mark Rosewater's article on set skeleton creation.